Quick Index: Scoring | Software Rules | FFRL Rules | FFRL Policies | Expectations | Complaints
The overall goal of this racing league is to bring friends and family together, have some fun, make new friends and experience some good, competitive racing. Things happen, as like in anything else, so there must be some kind of guideline to follow. But foremost remember, this is a game and the key is to have fun!

For each driver to participate in the FFRL, the rules and guidelines below must be read and the form at the bottom filled and submitted. This is so the administrators are aware that you have acknowledged and understand these rules.

SCORING

Scoring will be based on the Nextel Cup points system with one significant difference. We all have lives outside of the computer and there may be times a driver may not be able to show. During the racing season, anytime the driver cannot show for an event, his/her car will be awarded last place points x2. Example: If a driver does not attend a race where there are 12 cars on the track, their position would be 12th x 2 = 24th place. This is considered as provisional points, and is done to keep the points competitive. The highest position a no-show driver can place is 12th and the lowest position is 43rd. These means if the race missed had only a 4 car field, the non attending driver would receive provisional points for 12th place, not 8th.

 

In the event of a tie, the championship will be decided in the following order of consideration; most total points, most wins, most top 5's, most top 10's, most races participated in. If a tied condition still exists, the championship will be determined by a head-to-head race off between the tied drivers. The league administrators will determine the track and settings used for the race off. If the league administrators are involved in the tie, then the league drivers will determine the track and settings.


The awarded event points are listed below;

Position Points Position Points Position Points Position Points
1 175 12 127 23 94 34 61
2 170 13 124 24 91 35 58
3 165 14 121 25 88 36 55
4 160 15 118 26 85 37 52
5 155 16 115 27 82 38 49
6 150 17 112 28 79 39 46
7 146 18 109 29 76 40 43
8 142 19 106 30 73 41 40
9 138 20 103 31 70 42 37
10 134 21 100 32 67 43 34
11 130 22 97 33 64    

Led one lap

5pts.

Led most laps

5pts.

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RULES ENFORCED BY SIMULATION SOFTWARE

▪  No passing under yellow, including the pace car. The penalty is a black flag, and you must stay in your pit stall long enough to offset any advantage you gained.

▪  No speeding in the pits. You can't exceed the pit road speed limit. The speeding penalty varies depending upon the situation: if you are caught speeding on pit road (whether en route to the stall or exiting the pits) under green flag conditions, you will be black-flagged and must come back and drive through the pits (you CANNOT stop in your pit stall) without breaking the speed limit. Failure to adhere to the speed limit during this drive-through will result in a second black-flag, but this time you'll have to serve a stop-and-go penalty. If the pit road speed limit is broken under yellow flag conditions, there is no black flag, but you must go to the end of the longest pacing line for the restart.

▪  You must merge properly when exiting the pits. The rule is to stay on the apron (or as far away from the racing line as possible) until the spotter says, "O.K., merge when you can." That doesn't necessarily mean that it's SAFE to merge, it just means that you may legally merge at any time. Some tracks, like Indianapolis, have pit exit roads that you must follow if you want to avoid this penalty. The penalty is a black flag stop and go under green, or a simple "go to the end of the longer line" with no black flag under yellow.
▪  You must enter the pits properly. Cutting across the grass in an attempt to avoid having to slow down to the pit speed limit is a no-no. You must cross the line that marks the beginning of the pit stall area. At Homestead, you need to use the pit access road in order to avoid this penalty. If you break this rule under green flag conditions, you'll be black-flagged and you'll need to come in and serve a 30 second penalty. Under yellow, you won't be black-flagged, but you'll have to go to the end of the longer pacing line.
▪  You can't pass the leader before the start/finish line on a start or restart. There is a "fudge factor" built in to keep you (when leading) from intentionally being able to cause a violation for someone else. If a car is going too slowly, this rule is tossed out. The spotter will let you know if it's OK to pass. Keep in mind that in races with double-file restarts, the leader on a restart is the first car in the OUTSIDE line. If you break this rule, you'll be black-flagged and you'll have to come in and serve a stop-and-go penalty.
▪  You can't pass a car in the same pacing line on the inside before you reach the start/finish line. You can pass on the outside, but not the inside. Again, if a car is going to slowly, this rule is tossed out, and your spotter will let you know that it's OK to pass (however, this is a RARE occurrence.) If you break this rule, you'll be black-flagged and you'll have to come in and serve a stop-and-go penalty.
▪  You can only pit on the appropriate lap(s). Only the cars on the lead lap may pit the first lap the pits open. Everyone else must wait until the next lap. The penalty for entering a closed pit is a trip to the end of the longer pacing line. Your spotter will tell you where to go.
▪  You can't continue to race with heavy damage.  If your car is damaged to the point that the engine is smoking heavily or your car is dropping debris or fluids, you'll be black-flagged.  To clear the black flag, you must pit and get the car repaired at least to the point that NASCAR feels it's safe.  If the car is too heavily damaged, it's possible that the crew won't be able to fix it well enough for you to continue, and you won't be allowed back on the track.
▪  You can't drive in the wrong direction.  If you do, you'll get disqualified.  Driving in the wrong direction can be done either forwards or backwards, so be careful.
▪  You can't cut across the Inner Loop at Watkins Glen or the hairpin at Infineon Raceway without stopping.  If you perform either action and fail to come to a stop before you merge with traffic, you'll be penalized.  You'll be black flagged and forced to serve a stop-and-go penalty.
▪  You can't pass the official at the end of pit road if he's showing the stop sign.  If you pass the official when he's showing the stop sign, you'll have to go to the end of the longest line.  This rule is only applicable to races with yellow flags.
▪  MULTIPLE PENALTIES: For the sake of convenience, if you have multiple penalties, you only need to come into the pits once.  For each penalty beyond the first one, an additional time penalty is tacked onto the time normally associated with the infraction.  This is done to simulate the additional time it would have taken you to serve the penalties on separate trips to the pits.
▪  POST-RACE PENALTIES: If you have un-served penalties when the checkers fall, you'll receive a post race penalty of 1 lap per outstanding infraction.
▪  SERVING PENALTIES: If you get black-flagged, you must report to the pits where the NASCAR official will detain you in your stall for however long it takes to serve your penalty.  However, you can only clear a black flag (for non-damage related issues) under green flag conditions, and even then you can't clear a black flag on a restart.  If you happen to be on pit road when the yellow comes out, you may proceed to your stall and legally serve the penalty and clear the black flag.  You'll have four green flag laps to come in and clear the black flag; if you choose to ignore the black-flag, you'll be disqualified.
▪  In Qualifying, your time will be tossed and you'll be given a provisional starting position at the rear of the grid if you cut the inner Loop at Watkins Glen or the final hairpin at Infineon.
▪  When yellow flags are turned on, it is possible for the start or restart to be "waved off" in the event of a mishap.  If this occurs, the start/restart will be delayed by one lap.

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FFRL LEAGUE ENFORCED RULES
These rules are those employed and enforced by the FFRL league administrators.  Any infraction of these rules can be penalized up to and including race disqualification. Being banned for the remainder of the race season can be the penalty for repeated infractions.  See the section below entitled "Grievances and Complaints" for details about the procedure for reporting and handling of rules violators.
▪  INTENTIONAL WRECKING - Flagrant and intentional wrecking at any time during an official league event will not be tolerated unless noted that it is an after race event.  This is otherwise known as "punting".  Using this type of system to gain on the field is considered as a cheating method.  And using this as a form of "payback" to other drivers will have serious results.  Within 50% of race completion, 1st time offense, the driver is penalized 50 pts.  2nd time offense, driver is disqualified.  If offense occurs after 50% of race completion, driver is disqualified from entire race.  Exception due to latency is taken into consideration.  Replays must be used as proof and followed under the guidelines of "complaints and grievances".  With continued aggravation to other drivers, you put yourself into a position of a possible season ban.
▪  LANGUAGE - Foul and/or abusive language that comes across chat or voice will not be tolerated.
▪ CHATTING - During the qualifying session and green flag conditions there will be no chatting other than auto chat messages. There will be no chatting under yellow conditions on last lap before green except auto chat messages. Drivers are to prepare for the restart and fall in line. Only AUTO CHAT messages will be tolerated under green like; Sorry, Thank you, Pitting this lap, etc... Ventrilo users should keep chatting during green flag conditions to race related chat only. Under yellow flag conditions Ventrilo users are to be considerate of the others on the voice chat and allow time for spotter’s instructions to be heard. All none race related chatter on Ventrilo should come to a halt before turn 3 on the last lap of yellow.
▪  UNNECESSARY OR HARASSING CHAT/WHISPERS - The FFRL is a family league, and as such we will not tolerate any abusive, harassing, or unnecessary comments to our members. Though the FFRL administrators can (and do) monitor chat logs, it is impossible for us to monitor private whispers. The FFRL discourages unnecessary chat in this mode. Harassing other drivers using the whisper method is uncalled for and depending on the circumstance, can result in serious penalties. When logging on to the server, your first screen under "multiplayer" gives you the option to "log chat." This option logs all conversations that come across YOUR chat window, even whispers. If you are being harassed by another driver follow the guidelines under "complaints and grievances" and enclosed the file (undisturbed and unedited) to admin@ffrl.org. Altered or edited files will not be accepted.
▪  FFRL SERVER/VENT INFORMATION - Information such as server IP's, passwords, ventrilo passwords, drivers(s) email's, or personal information regarding the FFRL or it's drivers is strictly confidential to the FFRL and it's drivers.  Abusing such information is a banable offense and will NOT be tolerated to any means. 
▪  LINING UP UNDER YELLOW - If and when a yellow flag appears, all drivers are to prepare to slow down once they pass the start/finish line.  Once they are told by their spotter, "okay, you are under caution", drivers are to line up as if they are on the last lap of yellow.  No Drivers are permitted to lay back or slack off, simply because it can hold up the rest of the field when others behind are trying to get to the pits.  Each driver is to maintain a 1 to 2 car length behind the driver in front of them.  This is not only a rule but common courtesy.  Your actions under yellow have a direct effect on the drivers around you!  The penalty for failure to line up correctly will be determined by the administrators, depending on the situation.  You may simply be asked to move into line correctly or you could be required to pit.  Or in extreme situations you could be ejected.
▪  ENTERING AND EXITING YOUR PIT BOX - When entering and exiting your pit box, you are permitted to use the pit box (providing there is not a car already in it) before and after yours. At no time may drivers drive through the entire line of pit boxes to reach their own, or to exit the pits. Not following correct procedure to enter and exit your pit box may cause you to have to re-pit or could be a black flag, depending on the situation. If under yellow and there is a yellow lap left in which you could re-pit, that is what will be asked of you. If under green conditions or you fail to re-pit when asked you will be black flagged. If your pit box is in the back of pit road, you should use the inside lane during pit road entry. After exiting their pit box, drivers should use the far right lane for exiting pit road when if their pit box is NOT one of the first 3 boxes on pit road.
▪ GENTLEMEN'S RULE - To mimic NASCAR, the FFRL is implementing the "gentlemen's rule" for all divisions. The "gentlemen's rule" is in place to deter against over aggressiveness when the yellow flag appears. Once the caution is brought out, drivers are to familiarize themselves of their positions and not race back to the line to gain position. The leader is to continue at their present speed until they cross the start/finish. This is to reduce the chance of a bottleneck. It is recommended, but not mandatory, that when the leader crosses the line, he/she sends an auto chat signifying such. It is also recommended, but not mandatory, that when the leader can see the pace car, he/she sends an auto chat signifying where the pace car on the track. These messages give drivers an idea of where the leader is and that he is slowing for the caution. Once the yellow is out all drivers are to maintain their positions. There is to be no passing of other cars unless otherwise instructed by your spotter. Exception to this rule: If the yellow is out and there are cars in front of you who were involved in the wreck or spin, you may pass, but with caution. You need not wait on them to regain control. Drivers passing under yellow will be instructed to pit on the 2nd or 3rd lap of yellow. Pitting on the 2nd lap of yellow forces the driver to sacrifice any positions gained. Failure to pit on 2nd lap (or 3rd) as instructed will result in a black flag at the drop of the green.
▪  LUCKY DOG AWARD - The "Lucky Dog" recipient is the driver who is the first 1 lap down or more at the time the caution flag waves. The scoring grid is NOT at the exact time the caution comes out, but after the pits are open and the field crosses the start/finish line. If the driver who would be the recipient is involved in the situation that brings out the caution, the "lucky dog" is void.

Once the field passes the start/finish line after pits are open, a chat will be broadcasted, "LUCKY DOG (Pit 3rd time) #XX". At this time, driver of XX has 2 options; 1) Remain on the track and do their pitting on the 3rd time by, 2) Pit on the 2nd time by and then a drive through the 3rd time by. Using option "2" is sometimes favorable on short tracks or if extensive damage must be fixed.

If the race is at a road course, the driver may pit the 1st time by (since there are only 2 laps under yellow) and then HOLD in the pits till the field has rejoined the track.

In either case, the Lucky Dog recipient must return to the track at the tail edge of the longest line. Pitting, or drive through, the 3rd time by most of the time ensures this.

In some circumstance, part of the field may pit for fuel on the 3rd time by along with the driver receiving the Lucky Dog. If the driver receiving the Lucky Dog is just doing a drive through, he/she may return to the track ahead of the others who had pitted. Those who have pitted did so for strategy and their actions should not count against the Lucky Dog recipient.

Once the field goes green, the FFRL ADMIN will add 1 lap to the Lucky Dog Driver.

In some circumstances, the driver who would be issued the Lucky Dog could possibly earn 2 laps back if he/she is 1) in front of the leader at the time of caution to "earn" the raced back lap and 2) not involved in bringing out the caution.

NOTE: If the Lucky Dog recipient does not follow pitting/line up instructions (does not pit or drive through 3rd time by, or line up correctly), he/she will be void of all future Lucky Dog passes throughout the remainder of the race. He/She would have to "race" their laps back.
▪  10 TO GO AND 2 LAPS DOWN - If a yellow were to appear within the last 14 laps of an event, the green flag will appear with 10 laps to go, forcing a single file restart. Drivers who are more than 1 lap down must pit on the second time by to be placed near the rear of the field so the drivers who are on the lead lap, can compete against one another and the chance for the win. Drivers, who are just 1 lap down, may remain on the track and fight to earn their lap back and finish on the lead lap. This rule was put into effect prior to season 4 and has been successful in cutting down the amount of yellows with 10 to go. In past seasons, with the 10 to go mark, drivers tend to be quite aggressive.
▪  INCIDENT POINTS - We understand that drivers will make mistakes but we have to have control of the league. To do so, we are implementing a way to deter reckless driving and over aggressive driving.

The definition of an incident is, “Any contact, wreck, or spin that brings out the yellow flag”.

We want to offer the cleanest league racing that can be found on the internet right here at the FFRL. Mutual respect and consideration for your fellow drivers will result in this league being at its very best.

How it works:
Any driver causing an incident within the first five laps or last five laps of a race will receive triple the points. Drivers causing an incident within the first lap of a restart, which is not within the first five laps or last five laps, will receive double the points. Drive smart and do not be over aggressive or it will cost you.

Each incident you are found at fault you will receive 1 incident point. At the end of each race, the replay will be reviewed on the yellow laps to determine cause of the yellow. After the yellow has been drawn if another incident happened, both incidents will be reviewed. However, if the 2nd incident appeared to occur due to reacting to the first incident the administrators may move to over look it.

Incident points for solo spins are given as followed:
First solo spin without contact = 0 points
Solo spins without contact after the first one = 1 point
Solo spins with contact = 1 point
Solo spins with contact in the first five laps, last five laps, or on any restart = 2 points

When reviewing the replay, if there is doubt/uncertainty on the cause OR it is considered a racing accident, no incident point will be given. Ex: two drivers racing side by side for continuous laps but go too close in one of the turns.

Each division will have a different incident limit before action is taken. For the Magnum Cup Series (7), Sportsman Cup Series (10), CSCS/IROC/Diamond Series (7). Once a driver reaches the limit in the division they are racing in, they will be forced to forfeit the next race, but receive provisional points. Once their forfeit has been served, their points are reduced to 25% of your point total plus any points beyond the maximum. In other words, if you're a Sportsman driver and you get the 10 and have to sit out the next race, when you come back, you have 3 points (rounded to the nearest whole number).. Not 0.

How to remove incident points:
We understand drivers can just have a “bad night”. But they also can have good nights and should be rewarded for such. If a driver performs a clean race, they will have 2 incident points removed from their total. Drivers must race at least 50% of the race to have 2 points removed. Should a driver be out of the race before the 50% point due to a situation beyond their control 2 points may still be deducted. If a driver logs on, runs 1 lap, then retires they will have 1 incident point removed. Drivers cannot bank the points or save them for a rainy day.

How are points displayed?
When the report goes up for the race on the main page, an incident report will be posted as well at the bottom of the report. Ex: Incidents: Lap # / Car # / Driver Name / Points etc… We feel that if your name goes up in lights, this will also deter over aggressive driving.

Can I contest these points?
You will be given 24 hours to protest an incident once the write-up is posted. You MUST send in a clip of your replay that is one lap prior and one lap after the incident with an explanation of what took place. This is to ensure that you have looked at the replay yourself. DO NOT send full replays or replays from other drivers, if you do they will be immediately discarded and the points gained will stand.

If you wish to contest a review, DO NOT post it in the forums. The directions are listed that you must email the Admin's about it within the 24 hour notice.

I would like to keep morale up in the forums, LOL. But seriously, contact the admin@ffrl.org she will definitely get it since that address is forwarded to her account.

Who reviews the incidents?
Each incident will be reviewed by Savina using multiple camera angles to view the incident. Any FFRL Racing Admin involved in a wreck will not take part of his/her incident review. If any incident has the slightest unknown decision, then it is waved off.

If you are one of the unfortunates that are forced to skip a race due to exceeding the points limit, this does not mean you can't join and watch. You just can't enter the race.

We are hoping this makes drivers a little more "aware". And please remember that you can easily remove points as you can gain them. Racing 1 clean race takes 2 points off. Not that hard of a task really =)

I'm at the Maximum point allocation.. what happens?

The following is just an example.....
Driver "A" is at 9 incident points prior to Wednesday's race at Atlanta. The total amount permitted is 10 for the Sportsman Cup. Driver "A" is still permitted 1 more point before action is taken. Once he reaches 10, at that time, he will have to sit out the next race and take the provisional.

When drivers get close to their mark limit, it will not be noted in the forums. This way we don't make drivers more nervous. Instead, they will be notified by the administrators via email. An email will be sent when a driver reaches 2 points from the maximum allowed. Once a driver is benched a notification will be place on the forums about which race the driver is sitting out. Please note, it is the drivers responsibility to know their own incident point totals, the information is available on the website under the division/series page by clicking on “incident points”.

If Driver "A" does well on the next race and isn't involved in anything, then 2 points are removed from his total. I'm sure you are all aware of that by now. But if he goes over the 1, then the infraction will take effect the next race. Bye weeks are not counted as a race. Nor are races that are "no point’s race" like the FFRL Shootout and the FFRL All Star Challenge at Lowe's.

If Driver "A" gets 2 points on the next race (1 more than the permitted), as far as the incident points are concerned, after the provisional race has been applied, his points will reset to 25% of the total which is 3 points. (10 max / 25% = 3) BUT, with that 1 is added the points OVER the 10 amount. So in this case, his points would be 4. If he causes 6 incidents in the next race, after reset, it would work like this:
9 (pts before race) + 6 incidents
9 (pts before race) + (1 (to max) + 5 incidents)
10 (pts max) / 25% = 3 pts + 5 incidents
3 + 5 = 8 points when Driver "A" comes back to race.

The reason this is done is so if a driver tries hard and does not make it, he/she doesn't say "screw it" and just accumulate incidents because it won't matter anymore.
▪  THE DROP OF THE GREEN/JUMPING THE START - When the green flag drops, you are permitted to pass on the outside only when the Green Flag drops.  Until such time, you are expected to remain in position at a 1 to 2 car length behind. Accelerating faster than pace speed before the drop of the green is considered as "jumping the start".  Another example of "jumping" is staying back in the field and timing it so that when the green drops, you're on top of everyone.  Both methods are illegal moves in the FFRL and in NASCAR.  A driver found to be "jumping the start" can be black flagged.  On opening laps of the race, the League Administrator announces pace speed in public chat.  During the race, the race leader sets the pace for the field and is watch by the League Administrator.  If the race leader jumps the pace by more than 5 mph before the drop of the green, a black flag will be issued.  It is important for the race leader to set the pace to avoid "slamming on brakes" and causing serious bottle neck to the remainder of the field.
▪  PASSING UNDER THE INNER LINE - Making a pass underneath the inner line, when the line is yellow (like at Daytona or Talladega), to gain position is considered an illegal move not only in this league, but in NASCAR as well. Drivers using this means as an advantage may be issued a black flag.

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FFRL LEAGUE ENFORCED POLICIES
▪  RESTARTS - A race will only be restarted; (1) if within or on the first 6 laps 25% of the field is out of the race due to accident (damaged or retired cars do not count toward the 25% ), (2) if the race server crashes, (3) or 50% or more of the drivers are disconnected. If one or more drivers suffer from any form of connection troubles that can result in loss of track position or individual disconnection, but the aforementioned criteria for a restart are not met, the results of that race are final and cannot be disputed. A caveat to this rule is that an administrator can decide to restart a race at any time solely for the sake of playability and enjoyment for all. For example, a lap one wreck at Daytona involving most of the field may be considered for a restart. A damaged car will not be competitive at that track and it is simply not fun to drive a damaged car around Daytona. However, a lap one wreck at Bristol will not be considered for a restart as a damaged car is not necessarily out of contention at that track.
▪  THE RIGHT CAR - In order for a driver to enter a race and be awarded any points from a race event, that driver must drive the race using the car number they signed up with. Example: Driver A cannot run under the profile of Driver B. Drivers also must use their car files that are available on the website. Those files listed on the website are what the FFRL server's use. All car files are under a file type for recognition and organization for the league administrators. If you are submitting your own paint scheme, the file type needs to be within the season's guideline. Example: file type for season 7 is "FFRL7_car number A, B, or C. Drivers get accustom and acquainted to other drivers by the cars they drive. Failure to race in the appropriate car file forces the server to load you in a generic. FFRL administrators/hosts who regulate the season race events need to recognize drivers at a glance; this is done by associating drivers with their car file, number, and paint scheme. Drivers who log into a race event and are in the correct car number, but not correct paint scheme, may participate in the event, but must be back in their correct FFRL car file by the next event. NOTE: If you are painting your own car, sexually explicit or vulgar images and/or graphics are not allowed and you will be required to remove them and resubmit your car file. Car #’s must be the same size. Example: if your car number is 38 than your 3 and 8 must be the same size, you can not have a 10pt font on the 3 and a 34pt font on the 8.
▪  LAST LAP OF YELLOW - At this time once again, all chat must stop.  When the spotter signifies "going green next lap", it is time to  prepare for the start.  All drivers are to remain behind the car in front of them 1-2 car lengths and not run up along the side of another car until the flag drops.  In other words, remain in position.  The easiest way to tell if you are on the last lap of yellow is by noticing the track lights are out (the ones that usually flash yellow).
▪  FORUM BOARDS - All drivers must be registered to the forum boards upon approval of membership.  Information on how to register at the forum boards will be sent to you via email.
▪  DRIVERS MEETING - A drivers meeting will be held before the inaugural race of the season. This meeting will take place for each division so everyone understands the rules. This meeting will be mandatory. We will try to do our best to make it the most convenient time as possible. This meeting may take place on the FFRL chat room or within the game chat.
▪  RESULTS - Race results exported by the NASCAR simulation are the official race results and cannot be disputed.
▪  COMPLAINTS/GRIEVANCES - The procedures for any complaints or grievances are outlined below and must be followed. No other form of submission will be accepted.
▪  ATTITUDE - Both sportsmanship and courtesy are very critical to everyone's enjoyment of this league. Simulated auto racing can become as heated and emotional as the real thing. Things will happen and tempers will flare. Each driver is expected to maintain a level head at all times. Take some time to cool off before voicing your comments. If you feel you have been wronged follow the procedure outlined below to file a complaint. Do not use the chat feature or Ventrilo chat to make comments during the race. Making such comments like "Thanks for the hit" or similar messages can cause a more heated atmosphere. Any driver making rude, unnecessary, harassing, or unsportsmanlike comments may be ejected from the event and/or Ventrilo chat. Also note that any unnecessary comments or flaming on the forums boards will be removed and a warning will be given.
▪  AFTER RACE DEMO'S -To be eligible to participate in the after race demo you must finish the race. The server will not be reset to allow drivers not on the field at the end of the race to get in. Also if you are participating in the demo you need to stay in your car. The server will not be reset for those that exit their cars. Demo's will not begin until everyone has had the opportunity to pit and save a replay. This means all cars must return to their pit boxes after the race is complete, do not exit your car if you’re going to participate in the demo, get your replay from inside the car. Then drivers may return to the track to participate in the demo. Do not hit other cars in the pits while they are trying to save replays. The length of the demo will depend on the schedules and availability of the administrators.

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FFRL LEAGUE EXPECTATIONS AND DRIVER RESPONSIBILITIES
▪  IN ON TIME - The server starts with 90 min practice before each event, followed by qualifying. Each driver needs to be logged into the server before the end of qualifying. Once qualifying has ended the server will no longer except log in request. If a driver misses the start time, the server WILL NOT reset to allow them in.
▪  ACTIVE OR INACTIVE - Drivers who miss 3 races in a row in the Magnum or Sportsman Cup series OR 2 races in a row in the CSCS/IROC/Diamond series, will be emailed a notification of their absence. If a driver misses 5 races in a row in the Magnum or Sportsman Cup series OR 3 races in a row in the CSCS/IROC/Diamond series, without an excuse, the driver will be placed on the inactive list, and no further provisional points will be given. Drivers who go inactive and wish to reactivate their status may be charged a $5 fee for the paperwork and time involved in such process. Email notification will be given with instructions on how to re-activate your status.
▪  If your car becomes disabled clear it from the track immediately. If your car becomes damaged, immediately get it to the apron and drive it on the apron back to the pits.  If your car is unable to continue in the event, you are to exit your car.  Your car is not allowed to spend the rest of the event in your pit box.  You can stay and watch the rest of the race, however you must do it from the main screen.
▪  When entering or exiting the pits during green flag conditions you are requested to send an auto chat message stating so. The auto chat message should include the words “entering pits” or “exiting pits” which ever apply. Also keep in mind that shorter messages are easier to read while driving under green flag conditions. Please us your auto chat message one half lap before entering the pits, and prior to leaving pit lane.
▪  Cars 2 laps or more down should give way to the leaders as a courtesy. The exception to this is if the lapped car is racing for position with another lapped car. However, it is up to the passing car, regardless of position, to complete a pass safely.
▪  In order to participate in the FFRL a driver must first visit the “JOIN” page and sign up. Please provide a valid email address so that you will receive league mailings. Drivers are also encouraged to create their own paint schemes. Once signed up a driver may visit the “Downloads" section to download the cars of other league members.
▪  It is the responsibility of each driver to know any track specific rules such as what is safe entering and exiting of pit road.
▪  All league participants are expected to export and retain the race standings/replay at the end of league events. In the case of a driver complaint or grievance you may need to have a replay and/or export of the event. Also any driver contesting incident points must submit their replay; one from another driver will not be accepted.
▪  It is the responsibility of each driver to check the website for updates and changes to the schedule.  The website is full of information and is updated regularly, please make a habit of checking it for league information.
▪  Drivers who fail to finish a race due to accident or by their own choice to retire are welcome to stay and watch the race, however they are expected to follow the no chatting during green or last lap of yellow rule while doing so.

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COMPLAINTS AND GRIEVANCES
▪  Complaints alleging violations must be made within 24 hours after race completion in order to be considered by the administrators. Complaints are only accepted via email at admin@ffrl.org (Do not send directly to Duck or Savina.)  A detailed explanation of events is to be provided, including the lap numbers in which the incident took place.

The league administrators will rule on all violations. All judgments made by the administrators are final. All penalties will be assessed at the discretion of the administrators. To be able to reach a fair judgment the participants will be responsible for providing a replay of the incident in question. As such it is advisable for all race participants to retain a replay of each event for a minimum 24 hours. The replay submitted should show two laps prior to the incident through two laps following the incident. Do not submit an entire race replay. If a full-length replay is provided to the administrators, it will be discarded and not used in reaching a final judgment.

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