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The FFRL
is a PG-13 league and the overall goal is to
bring friends and family together, have some
fun, make new friends and experience some good,
competitive racing. The FFRL hasn't
forgotten that drivers are here to compete and
race hard against each other. That's a big part
of the fun of sim racing and it's encouraged in
the FFRL. These rules are not intended to muzzle
drivers' instincts or discourage hard, clean
racing and respectful competition. Just the
opposite, they are here to ensure that drivers
understand what is expected.
The admins and members of the
review committee are here to enjoy sim racing,
too. They are volunteers who have lives and
better things to do than review replays for
cautions and argue with drivers over grievances
and penalties. In an effort to minimize their
work and the impact on their time, all drivers
are reminded to exercise discretion, race with
respect and remember the rules.
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| 1.0 SCORING |
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Scoring will be based on
the 2011 Nascar points system for each stock car
series. Additional series added to the
lineup may introduce a different points system
which would be added here if need be.
In the
event of a tie, the championship will be decided
in the following order of consideration; most
wins, most top 5's, most top 10's, most races
participated in. If a tied condition still
exists, the championship will be determined by a
head-to-head race off between the tied drivers.
The league administrators will determine the
track and settings used for the race off.
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CUP Points System |
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Position |
Points |
Position |
Points |
Position |
Points |
Position |
Points |
|
1 |
43 |
12 |
32 |
23 |
21 |
34 |
10 |
|
2 |
42 |
13 |
31 |
24 |
20 |
35 |
9 |
|
3 |
41 |
14 |
30 |
25 |
19 |
36 |
8 |
|
4 |
40 |
15 |
29 |
26 |
18 |
37 |
7 |
|
5 |
39 |
16 |
28 |
27 |
17 |
38 |
6 |
|
6 |
38 |
17 |
27 |
28 |
16 |
39 |
5 |
|
7 |
37 |
18 |
26 |
29 |
15 |
40 |
4 |
|
8 |
36 |
19 |
25 |
30 |
14 |
41 |
3 |
|
9 |
35 |
20 |
24 |
31 |
13 |
42 |
2 |
|
10 |
34 |
21 |
23 |
32 |
12 |
43 |
1 |
|
11 |
33 |
22 |
22 |
33 |
11 |
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Win Bonus |
3 pts. |
Led one lap
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1 pt.
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Led most laps
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1 pt. |
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1.1
Provisional's - Provisional points are equal
to that of 20th position or 1 position beyond
last place (the lesser applied). "Cup"
series are permitted 5 prov's a yea.
Alternate "Series" are permitted 3 prov's a
year. To request a provisional, a driver
must post the request within the designate area
within the FFRL Forums.
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| 2.0 GENERAL
POLICIES |
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2.1 FFRL
Server/Voice Communication/Driver - Information such as
server IP's, passwords, voice communication passwords,
driver(s) emails, or personal information
regarding the FFRL or it's drivers is strictly
confidential to the FFRL and it's drivers.
Giving out such information is a ban-able offense
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2.2 Driver Name - The
"handle" that you input on your application will
be used throughout the FFRL. This "handle"
is to be widely used as your login server name,
forum account, and voice communication software.
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2.3 Forum
Account - All drivers will be registered to
the forum boards upon approval of membership.
Account creation will be made once approval of
your application. Your "handle" on the
application will be used as your login name.
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2.4 Membership -
Membership with the FFRL is of no charge.
Drivers who miss 5 consecutive races in a row
without posting in the provisional threads of
absence, will be moved to inactive status.
Drivers inactive may not rejoin when the first
"Chase" race begins.
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2.5 Replays - All
league participants are expected to export and
retain the race replay at the end of league
events for at least 48 hours. The
administration may request specified laps for
validation. Failure in submitting a
requested replay will cost the driver 50
championship points and alter their finishing
position. Replays are also needed if
contesting incident points or defending a driver
complaint.
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2.6 Punctual -
Each event starts with 90 min practice followed
by qualifying. Servers will not be reset
for late comers nor for those not ready at the
start of the race. *Rfactor - drivers who
are dropped by the software prior to the race
start, 1 reset will be put in place for 5 min to
allow the driver to rejoin.
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2.7 Connection quality -
It is the responsibility of each driver to
assure the league and his/her fellow driver the
best possible connection. If any driver
has been informed by the Race Administration
that he/she is warping, the driver either has to
go to the rear of the field and discontinue
close racing and wait for
the connection quality to improve. The race administration has
the right to eject a driver if they persist in
competitive racing or refuse to leave the event.
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2.8 Conduct - Driver will not flame
(yell at and/or insult) another driver before,
during, or after any event. If a driver feels
another driver has acted inappropriately, they
should contact the admin through private email. Flaming, offending and
disrespecting another member or potential member
will not be tolerated. Private messages in the
game, forum or email to insult or threaten
another driver could call for an instant
dismissal.
| During Event Penalties:
(Public Chat) |
| 1st offence - Black Flagged |
| 2nd offence - Ejected & Benched
following event in that series. |
| Repeat
occurrences can result in removal. |
| After Event Penalties:
(Whisper Chat, PM's) |
| 1st offence -
50 championship points |
| 2nd offence - 2 week suspension |
| 3rd offence - removed from
series |
2.8.1 Language - Foul and/or abusive
language will not be tolerated.
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2.9 Car Files -
All drivers are allowed to start with 1 car file
per series. A maximum of 4 Cup and 2
Thursday Series are available with the purchase
of driver salaries. All car files are posted on
the weekend. Submission of car files on
Sunday will be posted the following weekend. Any car files submitted with
nudity or artwork in bad taste will be refused
at the sole discretion of the FFRL staff. Please
submit car files to admin@ffrl.org. Files
are to be named "FFRL11_#_A", B, C or D.
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2.10 After Event Contact -
We request that all drivers withhold making
contact with other drivers, whether it's a
congratulations rub or a friendly contact, until
at least 1 lap past race finish.
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2.11 Website - It is the responsibility of
each driver to check the website for updates and
schedules.
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3.0 Gentlemen's Rule - The "gentlemen's rule" is in place to
deter against over aggressiveness when the
yellow flag appears. Once the caution is brought
out, drivers are to hold their positions. The leader is to continue at
their present speed until they cross the
start/finish. This is to reduce the chance of a
bottleneck. It is recommended, but not
mandatory, that
when the leader reaches the pace car, he/she
signals the field of the position. Drivers
passing under caution will be given an EOLL
penalty. In the event two drivers are side
by side, an honor system must be used.
Exception to this rule: If the yellow
appears and there are cars in front of you who
were involved in the wreck or spin, you may
pass, but with caution. If they are up to
present speed, fall in behind.
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4.0 Lucky Dog - The
"Lucky Dog" recipient is the driver who is the
first 1 lap down or more at the time the caution
flag waves. If the recipient is the reason for
the caution or is a lap down due to a FFRL
penalty, he/she is not eligible. The
"Lucky Dog" does not apply during the last ten
laps of the race.
Instructions - (N2003) Driver is to pit 3rd
time by. Lap awarded when session returns
to green. (Rfactor) Driver is given EOLL
penalty. Lap awarded prior to going green.
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| 5.0 RACE RULES &
POLICIES |
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5.1 Event Practice -
Practice session prior to the events race runs
from 7:15 pm to 8:45 pm EST. “Hot lapping” is
only permitted in the first ½ hour of practice,
7:15 pm to 7:45 pm EST. The remainder of that
time, drivers are encouraged to adjust their
setups (if an open setup series), tire wear
runs, and practice running in traffic. All
drivers should exercise courtesy and caution as
if under race conditions. Drivers causing
grief by continuing to “hot lap” through the
remaining hour of practice may be told to park
their car for the remainder of the session by
the race administration.
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5.2 Restarts - A race
will only be restarted; (1) if within or on the
first 6 laps 25% of the field is out of the race
due to accident (damaged or retired cars do not
count toward the 25% ), (2) if the race server
crashes, (3) or 50% or more of the drivers are
disconnected. If one or more drivers suffer from
any form of connection troubles that can result
in loss of track position or individual
disconnection, but the aforementioned criteria
for a restart are not met, the results of that
race are final and cannot be disputed. A caveat
to this rule is that an administrator can decide
to restart a race at any time solely for the
sake of playability and enjoyment for all.
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5.3 Chatting -
Chatting, whether in type or vocal, should be
kept to minimal race related topics while under
green and final lap of yellow. No chatting
while qualifying is in session.
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5.4 Blocking
- Allowed
only
in the last 3 laps of an event. Blocking is
described as changing your line to match the
movement of the car behind you, thus preventing
that car from attempting a pass. Blocking
is not the same as guarding your line. If
a driver is found blocking by the race
administration, a warning will be given.
Continued blocking will result in a penalty.
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5.5 Your Pit Box -
When entering and exiting your pit box, you are
permitted to use the pit box before and after yours.
At no time may drivers drive through the entire
line of pit boxes to reach their own, or to exit
the pits. Not following correct procedure to
enter/exit your pit box may cause you to have to
re-pit under yellow or serve a drive-through
penalty. After exiting their pit box,
drivers should use the far right lane for
exiting pit road.
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5.6 Using the Apron - On ovals, cars are
not allowed to use the apron as a racing lane or
as a passing lane. On most ovals there is a
yellow or white line that designates where the
racing line ends and the apron begins. All cars
must stay above the line except when qualifying,
when it may be used to run fast lap for pole
position. Instances that may force you below the
line, avoiding an accident, etc.. will be judged
by the Race Administration.
Penalties:
1st offense – sacrifice position
2nd offense – black flag
3rd offense – park car
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5.7 10 Laps to Go -
All drivers 1 lap down or more must pit the 2nd
or 3rd time by to allow lead lap cars to race
for the finish. Failure to pit by the drop
of the green will result following the pace car
in or an admin penalty.
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5.8 Intentional Wrecking - Flagrant and
intentional wrecking at any time during an
official league event will not be tolerated.
This is otherwise known as "punting". Using this
type of system to gain on the field, or payback
a driver, is considered as unsportsmanlike
conduct.
Penalty:
1. Driver is ejected and DQ’d from race without
provisional points.
2. Driver benched the following race WITHOUT
provisional points.
3. Void of receiving ROTY award.
4. Void of receiving Sportsman award.
5. Driver put on probation for the remainder of
the season with all Series in the FFRL.
6. Further aggravation could lead to ban.
The opening series of the FFRL was called the
Pro Cup Series.
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5.9 No Passing until Backstretch - At the
drop of the green, there will be "no passing or
forward advancement" on the car in front of you
until after exiting turn 2.
If a two wide start, both sides must hold their
position (lead lap car on high side, lapped cars
on the inside). If single file start, the
field may drop to the inside through turns 1 and
2. Making a pass prior can result in
giving back position or falling back to end of
line.
Drivers that wish to allow a pass must move to
the inside lane to signal the field for the
pass. A driver moving down to allow 1
driver to pass may not move back in to prevent
others.
Passing on the start prior to turn 1 is permitted if that start
falls into the last ten (10) laps of the race.
Drivers or Teammates abusing
the rule by allowing a driver in front to gain a
jump on the field will result in the driver
being issued a black flag for "setting" the race
and placed on probation for the remainder of the
year for all series within the FFRL. The
driver may be required to submit a replay
showing their throttle/brake input.
Failure in submission of the replay falls into
the rules and guidelines of "2.5 Replays".
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5.10 Jumping the Start -
Accelerating faster than pace speed before
the drop of the green is considered as "jumping
the start". Another example of "jumping" is
staying back in the field and timing it so that
when the green drops, you're on top of everyone.
Both methods are illegal moves in the FFRL and
in NASCAR. Pace speed is announced on the
opening laps of the race. The Race
Administration allows a 5 mph buffer due to
internet and replay. If found over the 5
mph safety zone, you will be considered as
jumping the start.
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5.11 Pacing -
Under pace, the field should maintain at least 1
entire car length between the cars.
It is recommended to take
your pace laps in 4th gear to avoid sudden speed
bursts. Your actions under yellow have a
direct effect on the drivers around you!
The field may line up in a zigzag formation
until the final lap of caution. At no time
may a driver burn their tires or weave back and
forth under pace. Not maintaining proper
pacing guidelines can result in penalties
directed by the race administration depending on
the situation. Contact under caution/pace;
see "Incident Points".
5.12 Fake Pitting -
Fake pitting, or faking not pitting is not
permitted in the FFRL. Entering the pit
road access, crossing the first white line
or commitment cones is considered as commitment to
pit. Failure to follow through will force
a re-entry.
5.13 EOLL -
"End of Longest Line"
drivers should move to the far inside of the
track as a visual confirmation for others to
pass. (N2003) Drivers receiving "EOLL"
should state in chat of their position.
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5.14 Admin thrown penalties - A
black flag thrown by the race administers is
defined as a "stop and go" penalty for both
N2003 and Rfactor. Drivers receiving an
'admin black flag' are not eligible for Lucky
Dog.
5.15 Incident Points - The
definition of an incident is, “Any contact,
wreck, or spin that brings out the yellow flag”.
We want to offer the cleanest league racing that
can be found on the internet right here at the
FFRL. Mutual respect and consideration for your
fellow drivers will result in this league being
at its very best.
Each division will have a
maximum incident limit before action is taken;
Magnum Cup Series (7), Sportsman Cup Series (8),
Thursday Night Series (7). Once a driver reaches
the limit in the division they are racing in,
they will be forced to forfeit the next race
without the benefit of provisional points. Once
their bench has been served, their point total
is reduced to 25% of the maximum allowed point
total plus any points gained beyond the maximum.
There are three (3) possible results
if a caution is brought out;
1) driver is charged, 2) incident is deemed a
"racing incident" which no driver is charged, 3)
incident is deemed 'undetermined at time' in
which the incident will be reviewed after the
race and charged accordingly.
5.15.1 Removal of Points -
Performing a clean race will have points removed
from your total (see chart below). Removal
points cannot be saved for a "rainy day".
Instant removal of 1 IP point can by purchased
for 1 million if the drivers salary has such
funds. Only 1 IP can be bought per event.
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Incident Point Breakdown |
IP |
Champ Points |
Add'l penalty |
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Mag |
Spo |
Thu |
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| Spins |
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| 1st solo spin |
n/c * |
0 |
0 |
0 |
EOLL |
| 2nd solo spin + following spins |
1 pt |
1 |
1 |
1 |
EOLL |
| Stopping on track (solo spin) |
n/c * |
2 |
2 |
2 |
EOLL |
| * Though no IP charge is applied, the
driver voids removal of IP's |
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| Spins with contact are considered
"incidents" |
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| Pacing w/contact |
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| Turning another, minor touch, or
without causing damage (admin
discretion) |
1.0 |
1 |
1 |
1 |
repit, EOLL penalty |
| Aggressive contact causing damage |
2.5 |
4 |
4 |
4 |
BF |
| Incidents |
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| Incident |
1.5 |
2 |
2 |
2 |
EOLL |
| Incident on restart |
2.0 |
3 |
3 |
3 |
EOLL |
| Incident on
opening/closing 5 laps |
2.5 |
4 |
4 |
4 |
EOLL |
| Late Hit |
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| Driver receives points equal to the
driver who brought the caution.
(Incident min.) |
1.5+ |
2+ |
2+ |
2+ |
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| Clean Races |
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| +50% race finished |
-2.0 |
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| -50% race finished (retired) |
-1.0 |
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| -50% race finished (damaged) |
-1.5 |
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(Rfactor) Last 5 laps - The
'last 5' is defined by the set amount of laps
for the event. Any laps added to the set
amount by a GWC (green, white, checkered) are
also included in 'last 5'.
5.15.2 Multiple Incidents at same time -
Two incidents that happen under the same caution
that are not directly in relation to each other
will be looked at as two separate incidents.
5.15.3 Three and Out -
A driver charged for bringing out a combination
of three cautions will be asked to park his/her
car.
5.15.4 When and Where are points posted?
- IP (incident point) totals are posted
on the community forum under the series "victory
thread" after the event has come to it's
conclusion. Full IP history is posted on
the website under the Series of the navigation
menu.
5.15.5 Contesting IP's - You
are given 48 hours to protest an incident once
the IP's have been posted for that nights event.
Any protest beyond the 48 hour mark will be
rejected. Drivers must send a replay
including one lap prior and after the incident
with an enclosed explanation. Do not send
an entire replay. All protests should go
directly to admin@ffrl.org. Any
protest/discussion within the forums will be
quickly removed.
Each
driver is granted two (2) "free" contests per
season/Cup series and one (1) per season/Thurs
series. Contests beyond the "free", if the
driver is still determined to be at fault, there
will be a charge of 1 IP.
5.15.6 Who reviews the incidents? -
Incidents are reviewed by the Race
Administration who do NOT race in the selected
series. If a third party opinion is
needed, a race administrator from another series
steps in for the review.
5.15.7 Your responsibility - It
is the drivers responsibility to keep up with
their own IP totals from the 'series' section on
the website. At times, the admin staff
will notify a driver if they are within 2 points
of the maximum limit. If a driver goes
beyond the maximum limit, an email will be send
notifying the driver and team owner if aligned
with the FFRL VMS.
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6.0
COMPLAINTS & GRIEVANCES - Complaints
alleging violations must be made within 24 hours
after race completion in order to be considered
by the administrators. Complaints are only
accepted via email
at admin@ffrl.org.
A
detailed explanation of events is to be
provided, including the lap numbers in which the
incident took place.
The league
administrators will rule on all violations. All
judgments made by the administrators are final.
All penalties will be assessed at the discretion
of the administrators. To be able to reach a
fair judgment the participants will be
responsible for providing a replay of the
incident in question. As such it is advisable
for all race participants to retain a replay of
each event for a minimum 48 hours. The replay
submitted should show two laps prior to the
incident through two laps following the
incident. Do not submit an entire race replay.
If a full-length replay is provided to the
administrators, it will be discarded and not
used in reaching a final judgment.
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Rules updated and
revised October 2011.
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